useful_videos
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A list of videos I've come across over the years that help get concepts across. | A list of videos I've come across over the years that help get concepts across. | ||
- | * [[https:// | + | ^ Tags ^ Video Link ^ Comments ^ |
- | | + | | Lean, Product | [[https:// |
- | | + | | Motivation, Leadership | [[http:// |
- | | + | | Motivation, Leadership, Funny | [[https:// |
- | * “Uncle” | + | | Agile, Implementation | [[https:// |
- | | + | | Technical | [[https:// |
- | | + | | Architecture | [[https:// |
- | | + | | Break | [[https:// |
- | | + | | Basics, Lean, Agile, Scrum | [[https:// |
- | | + | | Basics, Agile | [[https:// |
- | | + | | Basics, Scrum | [[https:// |
- | | + | | Basics, Teams, Funny | [[https:// |
- | | + | | Estimation, Basics | [[https:// |
- | | + | | Facilitation, |
- | | + | | Leadership, Commitment | [[https:// |
- | | + | | Basics, Estimation, Prioritization | [[http:// |
- | | + | | Leadership, Motivation | [[http:// |
- | | + | | Teams, Coaching | [[https:// |
- | | + | | Leadership, People | [[https:// |
- | | + | | Basics, Scrum | [[https:// |
- | | + | | Basics, Scrum | [[https:// |
- | | + | | Basics, Daily | [[http:// |
- | | + | | Basics, Teams, Funny | [[https:// |
- | | + | | Product | [[https:// |
- | | + | | Basics, Scrum | [[https:// |
- | | + | | Product, Requirements, |
- | | + | | Product, Innovation | [[https:// |
- | | + | | Learning, Change | [[https:// |
- | * [[https:// | + | | Team | [[https:// |
- | * [[https:// | + | | Team, Structure | [[https:// |
- | | + | | Team, Structure | [[https:// |
- | * [[https:// | + | | Technical | [[https:// |
- | * [[https:// | + | | People, Coaching | [[https:// |
- | | + | | Systems | [[https:// |
- | | + | | Product, Requirements | [[https:// |
- | | + | | Leadership | [[https:// |
- | | + | | Leadership, Team | [[https:// |
- | | + | | Estimation | [[https:// |
- | * To help people understand small vs large batch processing (the ideal of one piece flow in manufacturing world) when you cannot run something like the penny game: | + | | Systems | [[https:// |
- | * [[https:// | + | | Systems, Funny | [[https:// |
- | * [[https:// | + | | Leadership | [[https:// |
- | | + | | Systems | [[https:// |
- | | + | | Leadership | [[https:// |
- | | + | | Product, Requirements | [[https:// |
- | | + | | Product, Requirements | [[https:// |
- | | + | | Product, Requirements | [[https:// |
- | | + | | Product, Requirements | [[https:// |
- | * [[https:// | + | | People, Team | [[https:// |
- | | + | | Strategy | [[https:// |
- | | + | | Systems | [[https:// |
- | | + | | Estimation | [[https:// |
- | | + | | PIPlanning, Funny | [[https:// |
- | | + | | PIPlanning, Funny | [[https:// |
- | | + | | Vision | [[https://www.youtube.com/ |
- | * If you are in the non-linear region of utilization for your project (i.e. greater than 80% utilization) then estimation will always fail. | + | | Mission, Funny | [[https:// |
- | * Sometimes you need just enough information | + | | Leadership | [[https:// |
- | * If we only have a high utilization system and we cannot change this, then estimating using points etc doesn' | + | |
- | * Top 10 list (portfolio level): (BTW why this project won't finish on time is because of last project | + | |
- | * Don't start on time. Eg delay in previous project | + | |
- | * No team (no one to do the work). | + | |
- | * Partial team. Eg on prior project. Half strength team -> over utilization | + | |
- | * Partial body substitution. Similar to above. | + | |
- | * Missing skills sets. Variation on a theme. Are we producing useful stuff. Look busy but don't know whether we are making progress. See " | + | |
- | * Over-stated parallel effectiveness. Adding teams / people to make it faster does not scale linearly. Limited by whatever serial processes you have in place. Variation on Amdahl' | + | |
- | * Dependency and friction. Tracing through how work was actually done. How many levels of dependency. 1.5X the Sprint length is the fastest you could move through the system (as sometimes it doesn' | + | |
- | * Carried over defects and debt. | + | |
- | * Ship stoppers. There are always these. If you ask the question "if I double the team would this help". Often answer is " | + | |
- | * Splitting. Rate the we finish items and the rate that we arrive are never the same, because we split. We need to take into account that we are splitting items as we do work. | + | |
- | * Use these " | + | |
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