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joe_justice_-_scrum_for_full_scale_manufacturing [2015/09/11 07:51]
127.0.0.1 external edit
joe_justice_-_scrum_for_full_scale_manufacturing [2016/07/03 13:38]
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-Title: JoeJustice-ScrumForFullScaleManufacturing Timestamp: 2015-05-05 20:43:45 +0000 Created: 2015-05-05 14:32:21 +0000 Last Accessed: 2015-05-05 14:32:21 +0000 Times Accessed: 0 Tags: Metadata: gpslongitude=-111.869038,​gpslatitude=33.541393 # Presenter 
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-  * Joe Justice 
-  * Alexander Brown 
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-====== Premise ====== 
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-Summary: Scrum for full-scaling manufacturing:​ a groundbreaking agile discipline that combines Scrum with modular architecture and Lean/XP practices. 
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-Learning Objectives: -Top reasons companies say they can't embrace agility outside software. -Solutions for those reasons. -How Scrum and Lean enable each other. -How much of the company needs to change, and how, to enable incremental releases each sprint in hardware, and combined hardware/​software releases? -Sprinting in regulated industries. 
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-====== Summary ====== 
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-  * Content rating (0-no new ideas, 5 - a new ideas/​approach,​ 9-new ideas): 
-  * Style rating (0-average presentstion,​ 5 - my level, 9-I learned something about presenting):​ 
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-====== Action / Learning ====== 
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-  * go build car at wiki speed 
-  * follow joes blog to learn language 
-  * get in touch with manufacturing guys 
-  * find out about local motors 
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-====== Presentation ====== 
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-====== Notes ====== 
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-Mostly with hardware 
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-Mass manufacturing with scrum 
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-Extreme manufacturing methods 2 day class Then do 2 day scrum class 
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-Morale is a multiplier for velocity 
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-See number for order 
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-<​HTML><​ol start="​2"​ style="​list-style-type:​ decimal;"></​HTML>​ 
-<​HTML><​li></​HTML><​HTML><​p></​HTML>​Scrum organization Roles and responsibilities Sprints / iterative design Make work visible Measure velocity - to continue scrum Continuous improvement (lean)<​HTML></​p></​HTML><​HTML></​li></​HTML>​ 
-<​HTML><​li></​HTML><​HTML><​p></​HTML>​XP engineering principles User stories Pairing swarming - gets team size down to 4-5 people, not hundreds Test driven and development<​HTML></​p></​HTML><​HTML></​li></​HTML>​ 
-<​HTML><​li></​HTML><​HTML><​p></​HTML>​Object oriented architecture Modular component (contract that does navigation - inputs and outputs) Contract first design Design patterns Reuse and inheritance<​HTML></​p></​HTML><​HTML></​li></​HTML>​ 
-<​HTML><​li></​HTML><​HTML><​p></​HTML>​Line setup Machine rationalization Material selection Line skills selection<​HTML></​p></​HTML><​HTML></​li></​HTML><​HTML></​ol></​HTML>​ 
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-Scale competitive advantage is declining 
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-Lean is essential but not enough Lean - reduce waste without frustrating your customer Agile - reduce cost to make change Scrum - twice 
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-Innovation is variance. If lean then cost effective no innovation 
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-Scrum team as lean cells - weekly process improvement. Object oriented architecture - without saying the word software Shorten supplied chains Keep the line flexible - reduce cost to make change on the line 
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-Volvo - scalable product architecture 
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-Reduction of complexity When was the last time we wrote bubble sort 
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-Long and complicated Supply chains increase WIP, inventory, etc 
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-Find out about Local Motors 
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-3D Green Sand Casting 
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-R&D is production 
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-Mission Bell winery 1/2 wine loss 1/2 loss of champagne 
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-Scrum is the same Different rooms 
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-263x automotive manufacturing that software industry 
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-Velocity metric Quality metric 
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-A lot metric get through away 
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-Backlog is hierarchical But skill set at each level is same - therefore pay the same, flat structure 
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-8x velocity in building john Deere 
  
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